![]() As in games like Assassin’s Creed Valhalla, it’s even better when you can customize these symbols so they are larger or appear more frequently. ![]() Objectives: Giving objectives, missions, collectables or even key interactions different colours or symbols means you can learn your way around a game quickly.As in games like Horizon Zero Dawn features like a compass, distance counter or radar can all be used to indicate in which direction an objective is. Head Up Displays: Heads Up Display or Navigational Display provides information about the relationship between your character or avatar and the space they are existing in.As in games like Spider-Man, it’s important that the world map is available from the beginning and supported by an easy to follow mini-map permanently on screen. Maps: A great starting point for being able to find your way around a game is a clear and detailed map.The games in this list make exploring a virtual world smoother and finding your next mission fun rather than frustrating! There are some important factors that make games easier to navigate and can support you to improve your way-finding skills: Not knowing where to go or feeling confused about how to move from one location to another can be a challenge for many gamers, including new or younger players, low vision gamers like me and those with cognitive impairments. However, getting unintentionally lost in a game is an all too common and very frustrating experience. Studies have shown that gaming improves both spatial awareness and navigation skills. ![]() I often face barriers when navigating the world, so it’s thrilling when I get to experience driving a fast car in the dystopian London of Watch Dogs Legion, swinging through New York as Spider-Man or climbing a mountain on a secret pirate island as Nathan Drake in Uncharted 4. This is particularly important to me as a low vision gamer. One of the joys of gaming are the places you get to explore that you would never be able to visit in real life. As a streamer and disability consultant, Amy passionately advocates for gaming to be accessible for everyone. We invited visually impaired video gamer, activist and campaigner Dr Amy Kavanagh to compile a list of games with helpful, well thought out and intuitive navigation. It offers a chance to pause, take in the action and the world as you pan the camera, frame an image or adjust the depth of field.įinally there are games like Animal Crossing, Conan Exiles, that don't offer specific meditation but let you sit on benches, stare out to see, or watch the sun rise. There are also games that offer Photo modes that don't specifically depict the feature as meditation. Spiritfarer is similar, you have to find a snake named Summer and complete their quests to be invited to meditate with them. Or there are hidden moments of meditation in games like Uncharted The Lost Legacy where Chloe will work through her Yoga poses on top of a tower. In The Witcher 3 you can stop and meditate to restore your health and pass time. In Assassin's Creed Odyssey, Origins and Valhalla you can use meditation to see the sun to quickly shift across the sky. Stopping in Death Stranding or Ghost of Tsushima means you can simply sit and relax. Then there is Sky Children of the Light where you need to go to special locations to meditate.Įven violent or desolate games can offer powerful moments of stillness. Then there is Journey that allow us to sit when we stop moving or Flower that encourages us to slow our pace with scenes of where we have just been. Games like Kena depict the breath slowing and draw attention to the sights and sounds of the natural world. This can be a specific meditate option, like in Sable, or the ability to get your character to sit and listen when you stop moving, this is a powerful way to get a taste of how meditation in real life can help us come back to ourselves and in so doing, rediscover the world around us. The games in this are those that include the chance to get your character to actually stop and meditate themselves. We have other lists of games that players use to gain a sense of calm or meditative state. However, some games create space for us to pause the action, sit, and take in the environments they have created. They invite us to continually engage and interact with the worlds they create. They invite us onto a ride that takes us to all sorts of places. ![]()
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